Gaming sets eyes on $4bn by FY30: What is the gameplan?
Deeper monetisation, bigger brand play and rise of regional have been key in building momentum, say industry players
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Published: Nov 21, 2025 9:22 AM | 8 min read
India's digital gaming industry is entering a maturity phase, moving beyond real-money formats toward social, vernacular and AI-led gaming experiences. The shift comes as the digital gaming market is projected to double to $4.3 billion by FY30, according to new estimates from BITKRAFT–Redseer.
This trajectory mirrors the broader momentum in India’s Digital Media and Entertainment sector, now a $9.3 billion market fuelled by rising discretionary spending, a young internet population and deep smartphone penetration. The report highlights that gaming and interactive media are growing 1.5x faster than the overall market, indicating a structural reset in how India consumes entertainment.
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Esports is among the fastest-growing adjacencies, projected to expand at a 26% CAGR to reach $132 million by FY30, supported largely by brand sponsorships.
But what does maturity actually mean for India’s gaming industry?
“Maturity in the gaming market can be seen in the form of more meaningful / stronger IPs. The IPs need to be more Indian to build a strong connection. These games become brands in themselves, which are not just limited to downloads. These IPs extend into merch, OTT – tie ups, comics, and creator collabs,” said Deleise Ross, SVP & Head of Business, Mudramax.
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For leading gaming brands, maturity also demands cultural relevance, authenticity and long-term stability.
Krafton India, publisher of BGMI and one of India’s biggest gaming IP creators, says this transformation requires deeper investment in India-first experiences. “Maturity in India’s gaming industry is about authenticity, cultural relevance, and homegrown creativity. At KRAFTON, we see maturity as the ability to build long-term value by investing in local talent, creating India-first IPs, and fostering community-driven ecosystems,” said Srinjoy Das, Associate Director of Product and Marketing, at Krafton India.
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Other key players echo this shift toward structured, sustainable growth.
Meanwhile, NODWIN Gaming, one of India’s largest esports companies, sees maturity as a shift toward structure and sustainability. “We’re moving from an era of experimentation to one of consolidation and diversification. Earlier, most of the growth came from user numbers but now, it’s about how effectively we monetise those audiences across multiple touchpoints like brand partnerships, ad-tech integrations, live events, and intellectual property creation,” said Akshat Rathee, Co-founder and MD, NODWIN Gaming.
According to him, this marks a decisive shift toward deeper monetisation and more stable, scalable business models.
Alpha Zegus, a gaming and lifestyle marketing agency, echoes this view. Founder Rohit Agarwal noted that maturity now means stable, monetisable growth led by revenue per user, repeat engagement and brand investment rather than sheer download volume.
From real-money to social and AI-led play
Regulatory actions over the past year have nudged the industry away from real-money gaming toward digital-first genres, esports and IP-driven titles. This reorientation is accelerating adoption of social gameplay loops, regional-language content and AI-built game assets - factors the report identifies as core to the sector’s next phase of scale.
Hybrid casual and battle royale titles continue to lead user acquisition and monetisation, while in-app purchases are on track to overtake advertising as the top revenue driver by FY30. India’s development ecosystem has also strengthened, with over 500 gaming startups launched in the last five years.
Brands engagement
Mobile gaming advertising is also seeing a significant jump. According to a report by InMobi, Mobile-game advertising in India saw 32% YoY growth in average advertiser spends. Roughly “two times jump” in ad-spends in mobile gaming since the pandemic, a jump Ross attributes to higher-quality engagement within games.
Brand participation in gaming has widened sharply, moving beyond traditional tech and smartphone sponsors to include lifestyle, fintech, automotive and FMCG brands that now see gaming as a cultural engagement platform. While electronics brands remain prominent through esports sponsorships and in-game integrations, the strongest momentum is coming from non-tech categories using creator-led IPs, virtual showrooms, esports leagues and immersive collaborations.
Partnerships across BGMS Season 4, from Tesla, TVS and OnePlus to Red Bull, Swiggy and Duolingo reflect how gaming has evolved into a mainstream media ecosystem where awareness, engagement and commerce naturally converge, further accelerated by clearer regulations that have made advertisers more comfortable associating with esports and social gaming IPs.
“Smartphone and electronics brands are prominently present in esports, sponsoring teams, events and launching “gaming-phone” variants. Tech brands are also integrating into core game mechanics (skins, device optimization, exclusive features),” Ross suggested, adding that this is skewed because the audience overlaps strongly with gamers (mobile, tech interest).
How monetisation is evolving
Most gaming brands now earn primarily through in-app purchases rather than ads or volume-driven growth. It marks a clear move toward deeper user spending and higher-value engagement.
S8UL, one of India’s leading esports organisations and creator collectives, now relies on a diverse mix of sponsorships, creator-led IPs, co-branded events and live experiences. “Along with sponsorships and ad integrations, creator-led IPs, co-branded events, and live experiences now form major parts of it. The collaboration between creators, esports organisations, and brands is opening new formats like limited-edition merchandise, co-created products, and campaigns that merge gaming with lifestyle,” said Animesh Agarwal, Co-Founder and CEO of S8UL.
A clearer picture emerges from revenue splits across the ecosystem. Agarwal of Alpha Zegus highlighted that for most Indian gaming businesses today, revenue is split across in-app purchases (50–55%), ad and brand integrations (35–40%) and creator-led campaigns (10–15%).
“At AlphaZegus, we’ve seen brand integrations grow nearly 30% year-on-year, especially in esports and casual titles, because brands are treating games as social platforms rather than ad slots,” he said, adding that creator monetisation is also evolving fast - from flat-fee shout-outs to performance-linked and co-created IPs.
For NODWIN Gaming, monetisation continues to be rooted in diversification, spanning brand integrations, sponsorships, media rights and large-scale on-ground events. As esports increasingly blends sport and entertainment, ad revenue, creator-led commerce and brand partnerships now form a larger share of the mix. Properties such as the BGMI Masters Series, Comic Con and DreamHack showcase how competition, content and commerce are rapidly converging.
Krafton, meanwhile, remains anchored in in-app purchases but supplements them with localised collaborations that create culturally resonant in-game experiences. From automotive tie-ins to celebrity skins and creator voice packs, the company prioritises community-driven, immersive content over transactional add-ons.
Vernacular sector
Another major pillar of this maturity story is the rise of regional gaming. The vernacular and regional segment is emerging as the next major growth engine for Indian gaming, with a significant share of new users now coming from Tier-2 and Tier-3 towns where local-language content drives consumption.
According to Agarwal of Alpha Zegus, vernacular gaming already represents a 100-million–plus segment, with over 55% of new gamers coming from smaller cities. Games supporting Hindi, Tamil, Telugu, Bengali or Marathi see nearly 2x longer session times, prompting localisation beyond language into UI elements, character voices and in-game events. Regional creators are also becoming crucial, offering authenticity that mainstream campaigns cannot replicate.
“Regionalisation is one of the strongest growth drivers for India’s gaming future. At KRAFTON, we have integrated local languages and culture into BGMI through initiatives such as Marathi voice packs celebrating Mallakhamb, Durga Puja tributes for Kolkata, and stepwell-inspired in-game designs that showcase Indian architecture,” said Das.
Their esports tournaments stream in multiple Indian languages, making gaming more inclusive for India’s 450 million–plus players. Regional experiences now play a crucial role in helping users see their culture reflected in-game and in building stronger community ties.
NODWIN has also invested heavily in the vernacular segment, expanding regional broadcasts and creator partnerships. In BGMI Masters Series Season 4, for instance, the introduction of a Gujarati stream and local community events showed how native-language experiences can sharply boost participation. Rathee stated, “As gaming becomes more regional, it also becomes more personal, and that’s what will truly define the next 100 million gamers in India.”
For S8UL, vernacular gaming is now one of the biggest growth drivers, with creators who speak their audience’s language building stronger communities. 8Bit Creatives, a gaming-focused talent agency, has seen regional creators scale quickly as Tier-2 and Tier-3 audiences move to the forefront of India’s gaming landscape.
“Brands are responding to this shift by running regional campaigns, using local languages, and hosting fan meetups where audiences can engage directly with creators. Gaming in India is now a cultural experience that reflects the country’s diversity and local identity,” Animesh concluded.
Together, these shifts show that India’s gaming audience is diversifying faster than ever.
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