October
10, 2007
Branded
content came in for some more serious discussion
at MipCom 2007 conference amongst Indian content
creators, broadcasters, advertisers and agencies.
In addition to this, speakers also stressed on the
need to face the challenges in the digital domain
in order to know the digital domain well enough
to be able to market content in that domain.
The session ‘Digital Marketing: How to reach
the empowered consumer?’ under the ‘Global
TV Trends’ series delved on the sheer power
that the digital domain held, and also the challenges
in the fact that not many vehicles in the digital
medium gave the reach that mass media offered today.
Charles Stopford, Global Media Director, Unilever,
UK, Central Resources Ltd began the discussion stating
that so far advertisers had followed the traditional
way of knowing the consumers and then literally
announcing a product with a 30-sec TVC, but now
as the consumer is changing, the advertisers have
to think fast on newer ways in which the brand can
communicate with the consumer and engage him with
products or services.
Peter Tortorici, President, GroupM Entertainment,
took the discussion forward and agreed with the
moderator Doug Scott, Executive Director, Branded
Content and Entertainment, O&M, that GroupM
Entertainment was becoming more of a studio with
the kind of work that it was doing.
Tortorici further said, “A studio is a model
where you put in investments, create a property
and then look at return from those investments.
We are working on these kinds of properties to create
an engaging experience for the consumers, and brands
like Unilever have facilitated in the change of
content that we see resulting from this by treating
digital media and new forms of communication as
just ‘media’ than new media.”
Karin Gilford, VP and GM, Yahoo! Entertainment,
said here that a big change that was coming in branded
entertainment was that in any medium, the brands
had learnt to not become too brand heavy and just
let content take control. “The brands are
integrated seamlessly in any activity, and do not
interfere with what the consumer is doing,”
Gilford added.
Robert Friedman, President of Media and Entertainment,
@radical.media, explained here that one reason why
many commercials and brand communications, which
were seen as breakthroughs in either creativity
or in effectiveness, were seen on the digital space
was because there was no way to house these on the
traditional media. He said, “To keep the changing
consumers engaged, you have to be telling them great
stories.”
The panel identified digital medium as a way of
aggregating content, which, according to them, was
one of the points that was in favour of the media,
as the content scale attracted people. However,
Michael Davies, President and CEO, Embassy Row,
pointed out that one big challenge of the digital
growth was that it was creating newer platforms
and hence, dividing audience. He asked, “When
the audience is divided and the numbers are not
so big, will the advertiser continue to put his
money, in the content or the idea?”
Members of the panel also said that another fear
of the digital domain came in the fact that everyone
knew the domain had opportunity but no one could
really say what these opportunities were. Stopford
said, “It’s actually scary. In fact,
whatever way we see for communicating with the audience,
we first work out fail proofs, so that even if the
idea didn’t work, you have not lost out a
lot of money on it.”
The panel laid further emphasis on the fact in the
media mesh, where the consumer was consuming various
kinds of media at the same time, only some ideas
would stand out. Branded entertainment would be
a good tool for that.
In the panel that followed, which was on ‘Branded
Entertainment: The Brand, The Producer and The Agency’,
the panellists Valerie Accary, CEO, BBDO Paris,
Thomas Moradpour, Marketing Director, PepsiCo International
and Mike Morley, Senior Executive Director, Commercial
and Creative, Endemol Group, highlighted the need
for the clients, the content creators and advertising
agencies to collaborate closely.
Moradpour explained that any idea that didn’t
match the brand DNA, no matter how creative it was,
couldn’t be used by the brand. In that sense,
it was very important for any content idea to be
able to communicate the characteristics or personality
of the brand.
Morley was of the opinion that sometimes clarity
on what a brand was could lead to the right content
idea, and sometimes the beginnings of a content
idea could be navigated in a direction that would
suit the brand’s needs and more importantly,
at the same time, be good content.
An example of the fact that branded content had
no limits can be seen in the work done for Axe called
‘Game Killers’. The series was shown
on MTV and was a case study for good branded communication.
Now the series is at MipCom, distributed by Fremantle
Media, as branded content. Unilever holds the IPR
for this content.