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CATEGORY: VIDEO GAMES AND PLAYSTATIONS


Gadgets being the buzzword among the kid’s today, it is not surprising to see a high number of kids involved in Video Games and Playstations as a product category. What is interesting to see is how they have evolved as ‘information providers’ to their parents and actively participate in the buying process by accompanying the parent while shopping for the same.

How involved are today’s kids with video games and playstations?

A whooping 63% kids claimed to be involved with the product category of video games and playstations. Looking across town classes, the involvement is much higher amongst the Metro kids (66%) as compared to the Tier 1 kids (55%).

Do kids play a role of consultants to their parents in case of video games and playstations?

Kids act as ready reckoners for their parents as 47% parents acknowledge the fact that their kids do research and express opinion about video games and playstations. Since the kids are the end users for video games and playstations, most of the parents turn to their kids for information on video games & playstations.

Role of commercials

48% of the kids interviewed said they like to watch video games or playstation advertisements on television. For a high involvement category, directed at kids, video games and playstations ads make good conversation pieces. 31% discuss these advertisements with their parents after watching them.

Does the involvement translate into influence?

A significant number of kids are influencing their parents into listening to their opinions and preferences. 47% of kids claim that their parents frequently follow their choice when buying video games or playstations for them. 40% of the parents take their kid’s opinion seriously and follow their choice while buying video games and playstations, hence, validating the kids’ claims. As far as town classes are concerned, the influence factor is almost equal in case of both Metro kids (47%) as well as Tier I (45%) kids.

Which video games or playstation features are the influence drivers for kids?



Base: All respondents involved with the product (1135) kids

For video games and playstations, the brand name emerges as the biggest influence driver. 62% of the kids rate brand as the most important feature. This is followed by variety of games (58%), sound effects (54%) and quality graphics (54%) for the kids. Variety of games as a feature specially gets high endorsements in Mumbai, Kolkata, Chennai and Hyderabad.

Brand gains higher importance among teens (64%) than tweens (61%). Looking across town classes, a huge gap exists between Metro kids (69%) and the Tier 1 town kids (51%) with Metro kids giving brand very high importance as compared to their Tier I counterparts.

Finally, does it translate into actual purchase?

Except for the paying bit, kids get to choose and pick up their choice of video games or playstations. 45% kids accompany their parents while going shopping for video games or playstations. 33% parents also state that they take their kids along when shopping for video games or playstations.



 
Hence, video games and playstations comes across as a category with reasonably high involvement and high conversion at actual purchase level.


 
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