The
front page headline in a leading national daily caught one’s
attention recently – ‘Delhi has 93 phones for
every 100 people’. It went on to report startling
data on teledensity: “The Capital is celebrating the telecom
revolution like no other metro, the number of mobile phones in Delhi
crossed 70% of the city’s population (1.61 cr.) – taking
the total teledensity in the metropolis to a mind-boggling 93%.”
The
mobile phone has indeed become a more integral part of our existence
than the watch we were. For talking, for SMSing, listening to radio,
taking pictures and video, playing games, watching video clips (and
soon TV!), chatting and networking with friends, finding one’s
way, listening to the latest MP3, representing your personality
with your ring-tone, caller-backs and wallpapers, participating
in contests, as a status symbol, watching adult pictures and clips,
browsing the web, advertising, catching whether forecasts, news
clippings, astrology tips, stock updates, product sales, bidding
and gambling, train ticket status, flight check-in, holiday bookings
et al. The mobile phone is more than just a tool for communication;
it has become a personal device, a util-entertainment form.
Researching
the mobile entertainment economy
The present and the future of the mobile teleconomy revolves
round not just the fundamental service – voice and message
– but also its value add – the utility and entertainment
data. MediaGuru Consultants has tried to probe the ‘entertainmentization’
of the mobile economy from the perspective where it counts the most
– the consumer.
1. A research survey across a cross-section (male
female, social strata and age groups) of mobile users in Delhi (NCR).
2. Analysis of VAS data downloading habits to come
up with mobile entertainment patterns that reflect a way forward
for the high growth VAS industry.
3. Overall insight on the industry to share consumer–business
knowledge and work together with industry stakeholders to increase
mobile entertainment bottom lines.
Emerging
Business Paradigm
The study establishes one clear evolution: that there is a business
economic imperative for the current stakeholders and the way the
industry is being run now – to evolve from – ‘build-it-and-they-will
come’ model of technology provision to creation of
‘give-them-what-they-demand’ content.
In the current dynamics of mobile entertainment content, there is
what can be termed as an ‘assimilation’ gap -- a gap
between what is being provided and what is being used or utilized.
Tribes
of mobile entertainment downloaders and users are emerging to build
the mobile entertainment market which is currently 9.6% of total
mobile revenue of US $ 8.95 billion, and projected to grow to 22%
of the US $ 25.167 billion revenue by 2011 (as per Gartner). But
how will it grow? And how will it be configured in the coming three
to five years? This will depend on consumer expectations and the
changing dynamics of the value chain.
Mobile
Entertainment Value Chain
The
consumer dynamics: an over the top look
What
do you download over your mobile?
Amongst
some of the available types of VAS content the most popular comes
out as ringtones followed by wallpapers and caller tunes.
Why
do you download the content?

When asked why do you download /will download data (e.g.,
soaps, live cricket, music video clips), most of the respondents
said that they download clips to create their library or to share
it with friends and family.
Do you download a ringtone because it talks of your personality?

Contrary to popular belief, choosing a ringtone is a high involvement
decision. The research shows that most of the respondents (84%)
are careful while choosing ring tones as it represents what they
want to say about themselves.
What content would you like to be made available?

When asked about the type of content that should be made available
for download, most of the respondents said movies. Live cricket
feed and live news feed followed closely. The demand for international
channels (not available on C&S and DTH) on mobile is also sizeable.
Commonly associated problems with VAS
Most
of the respondents feel that VAS is very costly at the moment. The
other measure problem is the downloading time for VAS contents like
games and songs. Surprisingly, the small size of the screen does
deter customers from using customer VAS content.
Comments:
“I want my VAS cheaper…”
”I want content that is my choice …”
“I can’t access video on my phone, but am soon getting
one that can…”
Consumer-business
imperative
Three key things emerge from the consumer response and data:
1. The current VAS content offering is considered
expensive; this given the fact that a majority of the respondents
with prepaid connections had a lesser balance than Rs 100. Currently,
a 3D game available for download ranges from Rs 100 to Rs 150.
2. The consumers are very conscious of their VAS
decisions, they want to have only what they need. they seek choice
-- what they currently have is only what is on offer not what they
demand.
3. Technology and hardware have been a deterrent
till now, but this is fast changing, given both the reduction of
mobile phone costs and increasing aspiration levels among the mid-segment
mobile phone users.
Where
this leads us to is an evolution in the mobile entertainment value
stakes – moving from ‘operator and tech driven’
to ‘consumer and content driven’. As consumers grow,
the ARPUs (Average Revenue per User) will increase with VAS entertainment
content. With spending powers rising, the whole value chain stands
to gain with the shift from tech to content. ‘Operators’
- with a voluminous supplementary revenue stream and ‘Content
Players’ - with increased revenue margins; ‘Consumers’
with cheaper and on demand content.
There
is an urgent need to engage with consumers as ‘experts’
in consumption. To understand how mobiles are embedded in their
everyday lives as an social, communication, utility and entertainment
artifact. Only then will we understand the future possible ways
in which mobile entertainment could have an equal proportion of
the ARPU of mobile communication and surface out the ‘assimilation’
gap between VAS offerings and VAS users
To know more about the research results contact: kartikkalla@mediaguru.in
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